Interactive #1: Color Flocking

This the first of a new series of interactive art using p5js. Color Flocking is an interactive animation based on the natural …

#Siftt

#Siftt is a multimedia work in collaboration with Casey Farina. At the heart of this piece is a streaming Twitter feed that grabs …

Stochastic Externals for Pure Data

I’ve always been fascinated by probabilities and distributions, and applying this to musical forms. Over the past several years I’ve become increasingly interested …

Socioacoustic

Socioacoustic is a project of sonifying social media events. In particular, I used Twitter’s streaming API to track specific hashtags which I then …

“Auricle” for microtonal berimbau & live processing

Auricle was the culmination of a project that has been a long study in graphic score development, stochastic & algorithmic music, and getting Processing to work with Pure Data (truly the most painstaking part of the process) …

Polyrhythms Workshop

As a percussionist, I often get to experience the liberation of polyrhythms because composers know that they can, “give it to percussionists, they’ll figure it out.” This blessing/curse has certainly placed us at the center of a lot of innovative and experimental ideas. One of these has been the advancement of rhythm (which really needed a boost to catch up with advancements in pitch over the past few centuries) …

Patch interface.

Quocíente : Laços for berimbau and computer

Quociente : Laços is the solo version of my original work for berimbau sextet. Laços uses the assistance of a computer to layer the accompaniment parts in a complex system of delays …

Pd interface

27’10.554″ for a Percussionist and Computer

I re-realized this classic work of John Cage’s by adding the decision-making of a computer. By using the software, Pure Data, I’ve built a patch that will make decisions based on chance (using the I-Ching). The choice the computer has is which respective sample to use for Metal, Wood, Skin, or Anything …